
#pragma once
//***********************************************************************
//	File:		Instructions.h
//	Author:		
//	Course:		SGP 1405
//	Purpose:	
//***********************************************************************
//***********************************************************************
//	Purposfully left blank for all comments regarding this file 
//	
//	
//	
//***********************************************************************

#include "IGameState.h"
class Instructions :
	public IGameState
{
public:

	static Instructions* GetInstance(); 

	virtual void	Enter(void)					;				
	virtual void	Exit(void)					;
	
	virtual bool	Input(void)					;
	virtual void	Update(float dt)			;
	virtual void	Render(void)				;


private:
	Instructions() = default;
	~Instructions() = default;
	Instructions(const Instructions&) = delete;
	Instructions& operator =(const Instructions&) = delete;

	// All of the Strings to be put into the string table go here


};

